


Welcome to the BA (Hons) Graphic Arts & Moving Image 2024/25 digital showcase. Our art students have developed a diverse and exciting range of multi-media projects and exhibitions this year.
Though this page shows a small selection of these from this academic year, we continue to celebrate all our students' developing practices, critical inquiries and experimentation through making.


Creative Research Project


Margarget Cowan
Displaced Home
Paint, ink, paper, cloth, graphite on paper, photographs, video, models and text.
Drawing on Doreen Massey's ideas of space Maggie spent 9 months making daily visual records of the street she lives on. Hundreds of small observations accumulated into a mixed media installation that interrogates the artist's own relationship with home, material and immaterial, and sense of belonging.

Emma Wesencraft
Re-animation of a 100 – Year Old Sketchbook: Studies in Para-animation
Animation, drawing and mixed-media.
This research project originated from a sketchbook from 1919 to the 1930s that belonged to Emma's great-aunt Mary and great-grandmother Annie. By making a series of animations, the aim was to interrogate established techniques of transforming a 2D drawing into a moving image by incorporating themes of para-animation while reinterpreting the century-old illustrations as animation narratives that can transcend the original context.


Stefano Fecchini
How can album art evoke the sense of haptics for digital music streaming?
Ink and paper
Hipgnosis implements analogue materials in their designs to uncover haptic sensibilities. In his practice-research, Stefano revisits a selection of Hipgnosis album artworks, and through Laura Marks’ analytical theories on haptic media, and Jan Švankmajer’s aesthetic theories, he conduct a series of original static and animated album art focusing on the sense of touch.
Time-based Art



Lyndsey Sampson
The Impossible Journey
Installation: Polaroids, projection, sound and text.
A time-based multi-media installation that explores the multifaceted emotional response to grief, challenging the stereotypical narratives associated with loss.
Nicole Laird
Noise
Video installation (projection)
Noise explores deafness and sound. It aims to engage its audience in the frustrations of the artist and the overwhelming experience of the constant struggle to hear words. The aim is to raise deaf awareness and to encourage better understanding. Throughout the project, time is played with to pace the narrative and to slowly reveal a potentially daily experience for a deaf person, causing an atmosphere of disorientation for the audience.
Niamh Currie
Untitled
Film, videogames and animation
This video artwork explores young people’s over-indulgence in digital media, particularly video games, as a form of escapism in an increasingly complex and stressful world.
Robert Grouchey
News Headline Billboard Design
Video installation (projection)
This short infographic design uses animation and projection to draw attention to a newspaper headline in a public setting. The use of corner surfaces amplifies the sense of depth, and the animated transitions optimise the three-dimensional space.
Luke Duthart and Emma Wesencraft
Digital Activism on Animal Rights
Video installation (projection)
This digital activism design investigates the complex relationship between animals, humans, and nature. To express opposing emotions and themes, the work makes use of collective aesthetic choices such as origami and 3D objects.
Experimental Animation

Heather Andrew
Colour Parade
Digital animation
Maygan Campbell
The Shapes of You
Digital animation
Inha Holienieva
Midnight Shaft
Digital animation