


Welcome to the BA (Hons) Graphic Arts & Moving Image 2025/26 digital showcase. This year, our art students have created a diverse array of interdisciplinary and cross-media projects, each reflecting their commitment to creative experimentation and research in practice.
Here, you'll find a small selection of artworks from this year's degree show, Through Into For (8-14 May 2026). These pieces reveal how our talented artists channel their curiosity, creativity, and critical thinking into compelling works of art. We are immensely proud to celebrate our students' dedication to experimentation through making, as well as their remarkable achievements and growth as emerging artists.


Student Works


Anna Richardson
Nihil
Fabric, acrylic, cut paper, Barbie dolls, embroidery, beads.
Nihil uses mixed media and collage as a form of feminist resistance to the overlooked misogyny within online gaming spaces, specifically within Game Modding Communities. My pieces were created through a queer, feminist lens, utilising responsive techniques within my practice, allowing a space in which lived experiences can be discussed and shared.

Niamh Currie
Wretch: The Monster in the Closet
Stop-motion/mixed media animation.
I recontextualise my experience of growing up as a closeted lesbian, turning it into a nightmare-inducing journey of self-acceptance. The shame, fear and internalised homophobia I felt as a teenager are personified as an insidious, omnipresent creature that oppresses the protagonist to their breaking point. I combine stop-motion, 2D digital animation and photo manipulation in this work to create a deeply personal film that brings my internal struggles to the surface.


Ellis Inglis
The Places I Have Been: Lledosa
Clay, beads, wood, oil paint, cardboard, tape
This collection aims to disseminate lived virtual journeys through physical artistic representations of the video games, ‘The Elder Scrolls V: Skyrim’ and ‘Clair Obscur: Expedition 33’.
By recalling game experiences through a written diary and reference to a soundtrack, each piece is a memory of personal video game playing. You are invited to inherit these memories and decipher what they could possibly mean to you.



Lyndsey Sampson
The Impossible Journey
Projection, video, sound, text, instant film, prints.
This photographic installation explores the artist's personal process of navigating bereavement. The artwork brings together multiple layers within the enveloping turmoil of grief. The piece invites the viewer to grasp the idea of processing confusing emotions whilst playing with narrative and time as well as notions of fear, panic, a strange feeling of comfort and nostalgia.
Nicole Laird
Noise
Video installation (projection)
Noise explores deafness and sound. It aims to engage its audience in the frustrations of the artist and the overwhelming experience of the constant struggle to hear words. The aim is to raise deaf awareness and to encourage better understanding. Throughout the project, time is played with to pace the narrative and to slowly reveal a potentially daily experience for a deaf person, causing an atmosphere of disorientation for the audience.
Anna Richardson & Ellis Inglis
Enchanted Forest (Excerpt)
Projection mapping.
This projection installation is an excerpt of the group's design project for the Enchanted Forest, Pitlochry. The group incorporated live animation, projection mapping, and 3D design to technically enhance the sense of immersion and thematically visualise the hidden eco system.
Niamh Currie
Untitled
Film, videogames and animation.
This video artwork explores young people’s over-indulgence in digital media, particularly video games, as a form of escapism in an increasingly complex and stressful world.
Maygan Campbell
The Shapes of You